Batman: A Catalogue of Overlooked Gems #1
Recently, a website, Games Radar compiled a list of 'the Best Batman Stories of all time', a claim I find dubious as said list didn't include anything by Denny O'Neill, Neal Adams, Steve Englehart, or Marshall Rogers... and I got to thinking...
One of the things that kinda bugs me about comics is how tangled up 'good' has got with 'important'. Back in the day, most funnybook stories were cheap and disposable. At the beginning of the story, the status quo would be upset, and by the end, the status quo would be restored - The murderer would be caught, the world would be saved, the peril averted.
But occasionally, big things would happen that'd shake stuff up. 'The Flash of Two Worlds' in 'Flash' #123, where Barry Allen discovers a parallel world existing invisibly beside our own where the superheroes of his youth, including the Original Golden Age Flash, Jay Garrick, re-shaped the DC Universe. The death of Gwen Stacy at the hands of the Green Goblin in 'The Amazing Spider-Man' #125 (1973) was a milestone in Spider-Man's history. Similarly, you had the original X-Men go missing while on a mission and Charles Xavier recruits a team of international mutant heroes, the all-new, all-different X-Men, to discover what happened to them in 'Giant Sized X-Men' (1975).
All three of these comics would go on to be major milestones in the histories of the various characters and the interlocking 'universes' that they live in, with the result that the issues would become highly sought-after 'collector's items'.
Soon, the big companies started manufacturing these milestones to order in what have become known as 'events' - big, 'important' stories which promise to "change everything as you know it"...
The problem is, as I said earlier, that 'important' has got all tangled up in 'good'.
Sometimes, good stories aren't important. Sometimes they feature a status quo being upset and by the end, it's restored, just in time for the next adventure. Sometimes, a story about blowing up the world isn't as big a deal as one where someone makes sure they're on time for an appointment... because the latter story has been invested with emotional weight and meaning by talented creators using their abilities to tell a great story.
And at the end, whether everything you think you know is wrong or not, sometimes, a good story is all you really want.
So, with that in mind, here's the first in an occasional series where I talk about some great Batman stories which may not have set the world on fire, but make for damn good reading nonetheless.
The first is 'The Monstrosity Chase' from 'Batman Family' #18. Written by Denny O'Neill with art by Michael Golden (Pencils) and P.Craig Russell (Inks).
Denny O'Neill's script is beautifully taut as Batman and the criminals play cat and mouse through the maze of the city's sewers and, as the waters begin to rise, the criminals begin to get increasingly nervous and high-strung.
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